Ok, I would of done this myself, but.. I don't know how to get into the player, so I can teleport him and kill him, heres the script.....
RoundStart = game.Workspace.RoundStart RoundInProgress = game.Workspace.RoundInProgress RoundEnd = game.Workspace.RoundEnd PlayerSpawn = game.Workspace.PlayerSpawn while wait() do wait(1) if RoundStart.Value == true and RoundInProgress.Value == false then --Ment to teleport the player to "PlayerSpawn.Position" elseif RoundEnd.Value == true and RoundInProgress.Value == true then --Ment to kill the player. end end
Teleportation article on ROBLOX wiki
As for killing a player:
-- assuming player is a variable that points to a player if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.Health = 0 end
If you were scripting a weapon to deal only a certain amount of damage, you could use TakeDamage(), but that function doesn't damage through a forcefield because it's intended to stop spawnkilling. In your case, you probably want to kill the player no matter what.