I am using CFrame and Vector 3 to create a Sliding Door made of Unions.
Here's the Hierarchy.
This is the door before the door opens.
Then this happens as it's moving.
And it just stays like that.
This is the script:
local Door1 = script.Parent.Parent.Door1 local Door2 = script.Parent.Parent.Door2 local State = script.Parent.Parent.State script.Parent.ClickDetector.MouseClick:connect(function() if State.Value == 0 then State.Value = 1 for i = 1, 30 do Door1.CFrame = CFrame.new(Door1.Position + Vector3.new(.1, 0, 0)) Door2.CFrame = CFrame.new(Door2.Position - Vector3.new(.1, 0, 0)) wait() end wait(2) for i = 1, 30 do Door1.CFrame = CFrame.new(Door1.Position - Vector3.new(.1, 0, 0)) Door2.CFrame = CFrame.new(Door2.Position + Vector3.new(.1, 0, 0)) wait() end State.Value = 0 end end)
If you could give me an explanation as to why it rotates that way, it'd be much appreciated. Thanks!