I already know that parts and things such as that cannot be saved in a DataStore!
* I am new (Today new) at Data Stores so I'll probably have "newb" mistakes.*
I am basically testing DataStores to see if I know how to even do them yet I don't appear to be joining with a change in my Stage . I have 3 scripts, 1 that will save data when you leave, one that uses the data when you join(if any) and the last one that uses OnClose
so I can keep the server open when it's suppose to shutdown for Data Saving.
Here's the Added script:
game.Players.PlayerAdded:connect(function(plr) local DS = game:GetService("DataStoreService"):GetDataStore(plr.Name) plr:WaitForChild("leaderstats"):WaitForChild("Stage") if DS:GetAsync(plr.Name) ~= 0 then plr.leaderstats.Stage.Value = DS:GetAsync(plr.Name) else print(plr.Name.."Doesn't Need Data Transfer") end end)
Here's the Leaving script:
game.Players.PlayerRemoving:connect(function(plr) local DS = game:GetService("DataStoreService"):GetDataStore(plr.Name) local Key = plr.Name if plr.leaderstats.Value == 0 then print("Ignore Data Save For "..plr.Name) elseif plr.leaderstats.Value >= 1 then DS:SetAsync(Key, plr.leaderstats.Stage.Value) end end)
Here's the OnClose script:
game.OnClose = function() wait(3) end
Please don't shy from sharing information so I may better myself in Data Stores.
The error you're getting is something almost everyone is getting. Ignore it because it literally has nothing to do with your scripts.