Hello, I am trying to make a filtering enabled shop gui. Here is the script that process the data and prompts the user to buy the item. The problem is, the script isnt prompting the product...
local promptPurchaseFunction = game.ReplicatedStorage.RemoteFunctions.openDevProduct local five_hundredSC = 23534477 -- FIll in with product ID local one_thousandSC = 23534463 local two_thousand_five_hundredSC = 23534467 local five_thousandSC = 23534469 local ten_thousandSC = 23534473 local fifty_thousandSC = 23534477 local one_hundred_thousandSC = 23534480 local MarketPlaceService = game:GetService("MarketplaceService") function promptPurchaseFunction.OnServerInvoke(player, amount) if (amount == 500) then MarketPlaceService:PromptProductPurchase(player, five_hundredSC) elseif (amount == 1000) then MarketPlaceService:PromptProductPurchase(player, one_thousandSC) elseif (amount == 2500) then MarketPlaceService:PromptProductPurchase(player, two_thousand_five_hundredSC) elseif (amount == 5000) then MarketPlaceService:PromptProductPurchase(player, five_thousandSC) elseif (amount == 10000) then MarketPlaceService:PromptProductPurchase(player, ten_thousandSC) elseif (amount == 50000) then MarketPlaceService:PromptProductPurchase(player, fifty_thousandSC) elseif (amount == 100000) then MarketPlaceService:PromptProductPurchase(player, one_hundred_thousandSC) end end MarketPlaceService.PromptPurchaseFinished:connect(function(player, itemId, isPurchased) if isPurchased then return player.Name .. " Has bought: " .. itemId end end)