Literally no clue as to how I can do this, any help?
You must insert a script into the Dialogue object, not the Dialogue Option object, but the Dialogue object. It will read the dialogue choice's click and execute code.
script.Parent.DialogChoiceSelected:connect(function(player, choice) if (choice == script.Parent.Choice1) then --Change 'Choice1' to the name of the choice that teleports the player player.Character:MoveTo(Vector3.new(0,0,0)) -- Change the (0,0,0) to the correct position end end)
Ahahaha, it's funny how SH allows this guy to ask the question but not me. https://scriptinghelpers.org/questions/3822/how-you-make-a-script-that-teleports-you-to-somewhere-when-you-speak-to-an-npc