I know this is not the first time I have asked for help on this code, bu the other times, I was not including the rest of the code.
The code basically runs the game.
The code runs fine, except for the part where it determines if there are enough players or not on the teams.
If there is at least one person on both teams, the script will run fine. However, if there are not enough people on either team, the script will say that there is not enough people for the game to begin, and even if the teams reach at least one person on each team, the script will still say that there is not enough to begin the game.
Can someone please help me?
Here's the script
local Playing = script:WaitForChild("Playing") local Time = script:WaitForChild("Time") local Down = script:WaitForChild("Count") local Start = script:WaitForChild("StartUp") local msg = Instance.new("Message") local Ready = script:WaitForChild("Ready") local team = game.Teams; function getPlayers(teamColor) -- team color is easier than name local found = { }; for _,v in pairs(game.Players:GetPlayers()) do if v.TeamColor == teamColor then table.insert(found, v) end end return #found end while wait() do if Start.Value == true and Playing.Value == false then Start.Value = false msg.Parent = game.Workspace msg.Text = "Starting the game up..." wait(4) msg.Text = "Choose a team!" wait(3) local player = game.Players:getPlayers() for i = 1, #player do player[i].Character.Humanoid.Health = 0 end wait(27) while wait() do -------- I suppose the error is between this line local greenNum = getPlayers(BrickColor.new('Bright green')) local redNum = getPlayers(BrickColor.new('Bright red')) if Ready.Value == false then if greenNum > 0 and redNum > 0 then Ready.Value = true else msg.Text = "Still waiting for there to be at least person on each team..." end end break end ----and this line if Ready.Value == true then Ready.Value = false for i = 1, #player do local player = game.Players:getPlayers() if player[i].TeamColor == BrickColor.new("White") then player[i].TeamColor = BrickColor.new("Bright red") end end msg.Text = "The game starts now!" wait(2.5) msg:remove() for i = 1, #player do player[i].Character.Humanoid.Health = 0 end Playing.Value = true Down.Value = true Time.Value = 150 end end if Playing.Value == true then if getPlayers(BrickColor.new('Bright green')) == 0 or Time.Value == 0 then Function() ----This isn't the actual function. This is actually a different function I did not include in the script wait(4) Function2() ----This isn't the actual function. This is actually a different function I did not include in the script end end end
Righty ho, this is alvin for proof I can tell you that I was in Remove Price Floors Now.
Righty ho, try this
local Playing = script:WaitForChild("Playing") local Time = script:WaitForChild("Time") local Down = script:WaitForChild("Count") local Start = script:WaitForChild("StartUp") local msg = Instance.new("Message") local Ready = script:WaitForChild("Ready") local team = game.Teams; function getPlayers(teamColor) -- team color is easier than name local found = { }; for _,v in pairs(game.Players:GetPlayers()) do if v.TeamColor == teamColor then table.insert(found, v) end end return #found end while wait() do if Start.Value == true and Playing.Value == false then Start.Value = false msg.Parent = game.Workspace msg.Text = "Starting the game up..." wait(4) msg.Text = "Choose a team!" wait(3) local player = game.Players:getPlayers() for i = 1, #player do player[i].Character.Humanoid.Health = 0 end wait(27) while wait() do -------- I suppose the error is between this line local greenNum = getPlayers(BrickColor.new('Bright green')) local redNum = getPlayers(BrickColor.new('Bright red')) if Ready.Value == false then if greenNum > 0 and redNum > 0 then Ready.Value = true break else msg.Text = "Still waiting for there to be at least person on each team..." end end end ----and this line if Ready.Value == true then Ready.Value = false for i = 1, #player do local player = game.Players:getPlayers() if player[i].TeamColor == BrickColor.new("White") then player[i].TeamColor = BrickColor.new("Bright red") end end msg.Text = "The game starts now!" wait(2.5) msg:remove() for i = 1, #player do player[i].Character.Humanoid.Health = 0 end Playing.Value = true Down.Value = true Time.Value = 150 end end if Playing.Value == true then if getPlayers(BrickColor.new('Bright green')) == 0 or Time.Value == 0 then Function() ----This isn't the actual function. This is actually a different function I did not include in the script wait(4) Function2() ----This isn't the actual function. This is actually a different function I did not include in the script end end end