Hi, I just created a script which only a certain person can regen a model/part by saying ":regen". When I tried it out, the script did not work. The script is not a LocalScript. It is a in a NormalScript.
-- onChatted regen script by PlayingOBC Master = "PlayingOBC" -- Player who can use ":regen" command model = game.Workspace.Regenerator -- Name of the model which needs to be regen. backup = model:clone() function onChatted(msg, recipient, speaker) local source = string.lower(Master.Name) msg = string.lower(msg) if (msg == ":regen") then model:remove() model = backup:clone() model.Parent = game.Workspace model:makeJoints() end end function onPlayerEntered(newPlayer) Master.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, Master) end) end game.Players.ChildAdded:connect(onPlayerEntered)
Please let me know what error I did. Thank you for reading/helping! :)
I have made some changes to your script and I have used a different event instead of childadded, I also included some validation as source was not being used. This script will now check against the players name. If you don't need it just remove the validation lines:-
local plrList = {"kingdom5", "Player", "PlayingOBC"} --List of accepted player local model = game.Workspace.Regenerator --Model Location local backup = model:clone() --Backup model, but you could just keep a copy in server storage function regen(msg, plr) --regen function -- print("Plr:- " .. plr.Name .. " Said:- " .. msg ) --just for testing local found = false --stores if the player is found for i = 1, #plrList do -- loop through all player in the list if plrList[i] == plr.Name then found = true break end -- player is in the list so exit the loop to save time and set found to true end if found then -- player is found if string.lower(msg) == ":regen" then -- msg comparison --action to take here model:remove() model = backup:clone() model.Parent = game.Workspace model:makeJoints() end end end game.Players.PlayerAdded:connect(function (plr)--new player joined plr.Chatted:connect(function (msg, rec) regen(msg, plr) end) --connects players to the regen function end)
Hope this helps