I am making a GUI with a group checker code thing I did, so when the player is "NOT" in the group then it will perform a 10 second countdown with a info text on it. When it reaches 0 it is supposed to use the function :Kick(). The only problem is I am not asking a name of the person to kick them I am simply asking whoever is not in the group after 10 seconds, kick them. How would you do that?
For the people who want a script :
Button = script.Parent -- Note this is not a button. This is a TextLabel(Don't ask why it is named button) Menu = script.Parent.Parent -- Ignore the 2 buttons as it is for something else on the GUI. Menu2 = script.Parent.Parent.Parent wait(1) --This is not in a Local Script as all it does is remove the player rather than disconnecting them(I DO NOT WANT THEM TO CRASH!!!) if script.Parent.Parent.Parent.Group.Value == false then Menu.Visible = true wait(1) Button.Text = ("Force Kick In - 9") wait(1) Button.Text = ("Force Kick In - 8") wait(1) Button.Text = ("Force Kick In - 7") wait(1) Button.Text = ("Force Kick In - 6") wait(1) Button.Text = ("Force Kick In - 5") wait(1) Button.Text = ("Force Kick In - 4") wait(1) Button.Text = ("Force Kick In - 3") wait(1) Button.Text = ("Force Kick In - 2") wait(1) Button.Text = ("Force Kick In - 1") wait(1) Button.Text = ("Force Kick In - 0") game.Players:connect(function(Player) -- Like how does this work ???? Player:Kick() end) end
Here is an example of one I made a while back, this will work with filtering enabled:-
Localscript, this is just a button in the starter gui:-
script.Parent.MouseButton1Click:connect(function () game.Workspace.disconnectPlayer:FireServer() --The location of the remove function end)
Server script:-
local event = Instance.new("RemoteEvent") event.Parent = game.Workspace -- This needs to be somewhere the player can access event.Name = "disconnectPlayer" --You can create the object but decided to create on in this script event.OnServerEvent:connect(function(plr,msg) --Player name is passed to the script local gplr = game.Players:FindFirstChild(plr.Name) --finds the player in Players gplr:Kick() --kicks the user end)
The above example shows you how it works but I need a little more information before I can fully answer your question, do you want the player to be kicked if when they join the game they are not part of the group?
Edit:-
Here is the script which needs to be ran on the server:-
local groupID = 372 --scriptinghelpers group id game.Players.PlayerAdded:connect(function (plr) if plr:GetRoleInGroup(groupID) == "Guest" then --Guest is returned if not in group local Gui = plr.PlayerGui --gets the players gui for i=1, 10 do --add any gui changes here Button.Text = "Force Kick In - " .. i -- use a loop so there is less repeted code wait(1) end --Kick the player as they are not in the group plr:Kick() end end)
All you need to do is add any gui changes in using the "Gui" variable e.g. Gui.ScreenGui.Frame.TextBox.Text
Hope this helps