I have a brick and it has text above it, and i made this script so it counts down then the text changes and says different stuff but the explosion wont work at the end. It says "Position is not a valid member of Model" and the brick wont remove as i put in the command at the bottom. Please help.
x=script.Parent for i=10,0, -1 do wait(1) x.Name=(i) if i==0 then x.Name="BOOM!" wait(2.2) x.Name="Haha" wait(1.2) x.Name="just kidding" wait(0.9) x.Name="But, seriously" wait(0.5) x.Name="BOOM!" wait(0.001) local e = Instance.new("Explosion") e.Position = x.Position e.Parent = game.Workspace e.BlastPressure = 100000 e.BlastRadius = 120 x:remove() end end
It doesn't make sense to use if i == 0
in this case. If you mean after the countdown, then just put it *after the for
loop:
x = script.Parent for i=10,0, -1 do wait(1) x.Name = i end wait(2.2) x.Name = "Haha" wait(1.2) x.Name = "just kidding" wait(0.9) x.Name = "But, seriously" wait(0.5) x.Name = "BOOM!" wait(0.001) local e = Instance.new("Explosion") e.Position = x.Position e.Parent = game.Workspace e.BlastPressure = 100000 e.BlastRadius = 120 x:Remove()
The error is exactly what it says. x
is a Model, but Models don't have a .Position
property.
I'm assuming this is a Humanoid, and so x.Head
is some part. In that case, you could use x.Head.Position
If for some reason you can't use a part's position, you can use x:GetModelCFrame().p
to mean somewhere around the middle of the overall model.