can someone give me an example of how to script emitter transparency. i've done v.ParticleEmitter.Transparency = NumberSequence.new(0,0,0) and it doesn't error, but it isn't making the particles transparent. i see on the numbersequence page they're explaining a loop with keypoints, but i can't get it working for me.
this doesn't work, but it's the best i could come up with from the explanation.
local n1 = 0
local sequence = NumberSequence.new(n1) if v.Name == "rocket1" then for _,keyPoint in pairs(sequence.Keypoints) do v.ParticleEmitter.Transparency = (keyPoint.Time,keypoint.Value,keypoint.Envelope) end end