Hi, thank you for reading. What I'm trying to do here is that when my parts are spawned, they will move to a Part. The trick is to move it to random positions away from the part. I want to move it only a couple studs. What I tried to do is use ** math.random** at line 19 but it just keeps going far away and the parts just keep spawning at the same spots. How do I do this?
local loot = game.ServerStorage.Loot:GetChildren() local names = {"Wood", "Foil", "Nail", "File", "DuctTape", "Razor", "MetalSheet" } while wait(.1) do for n = 1, #names do local currentName = names[n] if not game.Workspace:FindFirstChild(currentName) then for i = 1, #loot do if loot[i] and loot[i].Name == currentName then local lootItemToAdd = loot[i]:Clone() lootItemToAdd.Parent = game.Workspace if workspace.Part then local part = workspace.Part3 if lootItemToAdd:IsA("Part") then print "Moving a part" lootItemToAdd.CFrame = CFrame.new(part.Position) elseif lootItemToAdd:IsA("Model") then print "Moving a model" lootItemToAdd:MoveTo(part.Position * math.random(1.2,1.5),0,part.Position * math.random(1.2,5)) end end end end end end end
Try to add randomly generated numbers, since we're dealing with a Vector3 property.
I forgot about the Vector3 constructor. Thank you, FutureWebsiteOwner.
lootItemToAdd:MoveTo(part.Position + Vector3.new(math.random(12,15)/10, 0, math.random(12,50)/10))
Explosion view (for visualization purposes)
lootItemToAdd:MoveTo ( part.Position + Vector3.new ( math.random(12,15)/10, 0, math.random(12,50)/10 ) )
lootItemToAdd:MoveTo(part.Position + Vector3.new(math.random(12,15)/10, 0, math.random(12,15)/10)) --@Redbullusa, you forgot Vector3 :P --you can only use math.random for integers so instead of 1.2, use 12/10 and 1.5, use 15/10