The Sinking Ship in Lighting keeps Loading and Loading... here's the script am using??
game.Workspace.PartL.Transparency = 0
game.Workspace.PartL.CanCollide = true
wait(10)
while true do
game.Workspace.PartL.Transparency = 1
game.Workspace.PartL.CanCollide = false
game.Lighting.SinkingShip:clone().Parent = game.Workspace --clone
print("SS Loaded!")
wait(5)
end
target = CFrame.new(14.6, 96, 5.9)
for i, player in ipairs(game.Players:GetChildren()) do
player.Character.Torso.CFrame = target + Vector3.new(0, i * 6, 0)
end
wait(10)
game.Workspace.SinkingShip:remove()
wait()
game.Workspace.PartL.Transparency = 0
game.Workspace.PartL.CanCollide = true
game.Workspace.PartL.Transparency = 0 game.Workspace.PartL.CanCollide = true wait(10) while true do --loop game.Workspace.PartL.Transparency = 1 game.Workspace.PartL.CanCollide = false game.Lighting.SinkingShip:clone().Parent = game.Workspace --clone print("SS Loaded!") wait(5) --end --loop ends, below code will never execute since 'true' is the condition for the loop target = CFrame.new(14.6, 96, 5.9) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 6, 0) end wait(10) game.Workspace.SinkingShip:Destroy() --destroy method is more efficient wait() game.Workspace.PartL.Transparency = 0 game.Workspace.PartL.CanCollide = true end --end loop here? I am guessing this is what you want to do.