I'm new to this an I wasn't sure how to go about doing this, but here is what I tried doing:
mouse = game.Players.LocalPlayer:GetMouse() mouse.Changed:connect(function() print 'changed' if mouse.Target == "GameRock" then mouse.Button1Down:connect(function() local t = mouse.Target t:Destroy() end) end end)
there are no errors, either. There is a part that spawns called 'GameRock' and when your mouse is over it, and you click the rock is supposed to destroy, but it doesn't.
Your problem is that you're trying to compare mouse.Target
with a string. But mouse.Target is always going to be either an instance
or nil
- never a string. So it won't error, but it won't ever work.
Additionally, you're trying to compare it as a condition for the Button1Down
event to activate. The event will activate reguardless of whether the condition returns true or false.
Lastly, your Changed
event is unnecessary(:
local mouse = game.Players.LocalPlayer:GetMouse() local keyName = 'GameRock' mouse.Button1Down:connect(function() local t = mouse.Target if t and t.Name == keyName then t:Destroy() end end)