When i test my game and had the Script on it,The sword i tried does not take damage. Look at this script: --rbxsig%SvOCRfs4MS09DiFeZ9ryb0KVTZKM2pYFaz18031HaaiHrZnjsJ+iWsDsSxTs3c1kYMSB0HlSbgzhXXww3xOBUhW0xm1/5mi4O0KnHYGSc4eBTonK6ryFiCwTrBSmrG59TVp2eG6uctncdw9z3Eo/RyJSCFHXct6N9imKE9Qsdco=% --rbxassetid14475% -------- OMG HAX
r = game:service("RunService")
local damage = 5
local slash_damage = 10 local lunge_damage = 30
sword = script.Parent.Handle Tool = script.Parent
local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7
local LungeSound = Instance.new("Sound") LungeSound.SoundId = "rbxasset://sounds\swordlunge.wav" LungeSound.Parent = sword LungeSound.Volume = .6
local UnsheathSound = Instance.new("Sound") UnsheathSound.SoundId = "rbxasset://sounds\unsheath.wav" UnsheathSound.Parent = sword UnsheathSound.Volume = 1
function blow(hit) if (hit.Parent == nil) then return end -- happens when bullet hits sword
local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character if humanoid~=nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then tagHumanoid(humanoid, vPlayer) humanoid:TakeDamage(damage) wait(1) untagHumanoid(humanoid) end end end
end
function tagHumanoid(humanoid, player) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = player creator_tag.Name = "creator" creator_tag.Parent = humanoid end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end
function attack() damage = slash_damage SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end
function lunge() damage = lunge_damage
LungeSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Lunge" anim.Parent = Tool force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 force.Parent = Tool.Parent.Torso wait(.25) swordOut() wait(.25) force.Parent = nil wait(.5) swordUp() damage = slash_damage
end
function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end
function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end
function swordAcross() -- parry end
Tool.Enabled = true local last_attack = 0 function onActivated()
if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end t = r.Stepped:wait() if (t - last_attack < .2) then lunge() else attack() end last_attack = t --wait(.5) Tool.Enabled = true
end
function onEquipped() UnsheathSound:play() end
script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
connection = sword.Touched:connect(blow) Is it fake???