local TBP = 43200*2 local store = game:GetService("DataStoreService"):GetDataStore("LastLogin") function reward(p,unixData) end game.Players.PlayerAdded:connect(function(p) local value = Instance.new("BoolValue",p) value.Name = "newjoin" value.Value = false local tabx= store:GetAsync(p.Name) or {nil,0} local h = Instance.new("Hint",nil) tabx[1] = tabx[1] or 0 tabx[2] = tabx[2] or 0 local lasttime = store:GetAsync(p.Name) t = math.floor(tick()) local day= t-lasttime if day > TBP then local dax = {t,tabx[2]+1} store:SetAsync(p.Name,dax) reward(p,dax) else local seconds = TBP-(t-lasttime) local minutes =seconds/60 h.Text = "Come back in "..math.ceil(minutes).." minutes to receive a reward!" end end) game.Players.PlayerRemoving:connect(function(p) if p.newjoin.Value == true then t = math.floor(tick()) store:SetAsync(p.Name,{t,1}) end end)
I found this on the forums:
if math.floor(os.time()/(86400)) ~= prevDay