I've been having a little bit of trouble with a "Notifications system" I've been working on, and the offsetting of GuiObjects. I was able to avoid the overlapping of the objects by getting the combined size[Y] of all notifications.
local function TotalOffsets(guiObject) local total = 0 for k, v in next, guiObject:children() do if v:IsA('TextLabel') then total = total + tonumber(v.Size.Y.Offset) end end return total endHowever, trying to limit the amount of notifications displayed at once causes a little flaw because the more I send notifications, the less time the older ones have time to dismiss, causing overlaps due > to the older ones still being counted as part of the
TotalOffsets
Question: How to avoid all of the above?