This is NOT a request.
Basically, my script doesn't set the Player.Neutral
property to false. The variable players
is already set as game:GetService('Players')
.
players.PlayerAdded:connect(function(player) wait() player.Neutral = false wait() --Other code, none of which would reverse the action end)
The wait()
functions are in there because after it continually didn't work, I tried everything I could think of.
This ONLY happens to the first player that joins a server.
I appreciate any help in advance.
I fixed the problem. Earlier in the script, it was being caught up waiting for a function in a ModuleScript to run, therefore not connecting the player being added to the game. Moved stuff around in my script and it works fine. No wonder it didn't make sense.