So I have a script that casts rays based on an object trajectory(without air resistance and other factors), and I want to know how I would test out if the rays go to the right place.
Other parts of the script might have errors, since it's not finished. The raycast is at the bottom
mass=7.45 volume=480.74 density=nil--replace soon! v=381 aod=0 g=9.81 x=100 y=script.Parent.Position.Y*0.2721428136 --calcdist-- dsec1=(v*math.cos(aod)/g) dsec2=(v*math.sin(aod)) d=dsec1*((dsec2+math.sqrt((dsec2*dsec2)+2*g*y))) print(d) --Airtime-- a=-16 b=v c=script.Parent.Position.Y discrim=(b*b)-4*a*c posx=(-b+math.sqrt(discrim))/(2*a) negx=(-b-math.sqrt(discrim))/(2*a) if posx>0 then airtime=posx else airtime=negx end --Middle-- hsec1=(-g*x*x)/2*(v*math.cos(aod)*math.cos(aod)) hgt=(y+(x*math.tan(aod)))-hsec1 ---Velocity--- vsec1=(v*math.cos(aod)) vsec2=(v*math.sin(aod))+((g*x)/(v*math.cos(aod))) hitvel=math.sqrt((vsec1*vsec1)+(vsec2*vsec2)) hitvelstd=hitvel*3.6745408 print(hitvelstd.." ,"..(d*3.675408).." !"..hitvel.." !2"..d.."midheight: "..(hgt*3.675408)) function castRay() local ychange1=(script.Parent.CFrame.lookVector).unit*d/2 local ray1end=ychange1+Vector3.new(0,-hgt,0) local ychange2=(script.Parent.CFrame.lookVector).unit*d local ray2end=ychange2 local Ray1=Ray.new(script.Parent.Position, ray1end) local Ray2=Ray.new(ray1end+Vector3.new(0,-script.Parent.Position.Y,0)) end