Look on the bottom for information about Client-Sided and Server-Sided code Server-Sided script (Regular Script Inside of the GUI):
local MarketplaceService = game:GetService("MarketplaceService") local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") local productId = 22702178 local productId2 = 22702183 game.Players.PlayerAdded:connect(function() print("start") local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage() for _, DevProductContainer in pairs(DeveloperProducts) do for Field, Value in pairs(DevProductContainer) do print(Field .. ": " .. Value) end print(" ") end print("end") end) MarketplaceService.ProcessReceipt = function(receiptInfo) for i, player in ipairs(game.Players:GetChildren()) do if player.userId == receiptInfo.PlayerId then if receiptInfo.ProductId == productId then player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed + 3 end end if player.userId == receiptInfo.PlayerId then if receiptInfo.ProductId == productId2 then player.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed + 2 end end end local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId ds:IncrementAsync(playerProductKey, 1) return Enum.ProductPurchaseDecision.PurchaseGranted end
The Client Sided script (LocalScript inside of StarterPack):
game.Players.LocalPlayer.PlayerGui:WaitForChild("Store")-- This is here because I was thrown an error about Store not existing local RobuxSpeed = script.Parent.Parent.PlayerGui.Store.Holder.CoreGui.RIncreaseSpeed local TixSpeed = script.Parent.Parent.PlayerGui.Store.Holder.CoreGui.TIncreaseSpeed local productId = 22702178 local productId2 = 22702183 RobuxSpeed.MouseButton1Click:connect(function() game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId) end) TixSpeed.MouseButton1Click:connect(function() game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId2) end)
Is the problem within my Client Sided script? I don't know how I would fix this because when I didn't use a Yield, I was given an error about Store not existing, so I added that and it worked for my test. I have noticed sometimes it doesn't work, I think only when multiple players in within a server.
This is activated by pressing a TextButton in the Store Gui.