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Cloning a tool from lighting into player backpack on click not working?

Asked by
oliras3 15
9 years ago

made a gui that is supposed to award a gun from lighting when clicked but when i click nothing happens. what did i do wrong?

local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onClick() 

local human = workspace:findFirstChild("Humanoid") 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

local x = game.Lighting.gun:Clone()
x.Parent = player.Backpack
wait(2)
debounce = false
end
end


script.Parent.MouseButton1Click:connect(onClick) 

1 answer

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-2
Answered by 9 years ago

You should not be using lighting to store objects anymore use ServerStorage Click Here

This script was ran from:- StarterGui-->ScreenGui-->Frame-->TextButton

local debounce = true

function onClick()

if debounce then -- an if statement must be true to run
    debounce = false
    local plr = script.Parent.Parent.Parent.Parent.Parent.Name -- gets player name, You msy need to change this depending upon where the script is running
    local Gplr = game.Players:FindFirstChild(plr) --finds player in the game

        if Gplr ~= nil then
            local x = game.ServerStorage.gun:Clone() -- Use server storage. Clones gun
            x.Parent = Gplr.Backpack -- gives player the gun
            wait(2)
            debounce = true
        end
    end
end


script.Parent.MouseButton1Click:connect(function() onClick() end)  

Hope it helps, let me know if you get any errors

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