Alright, I'm using my own custom body for animation- don't I have to rename and add parts to the part of an Animation handler that has this in it for the animations to work?:
local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Shoulder") local RightHip = waitForChild(Torso, "Right Hip") local LeftHip = waitForChild(Torso, "Left Hip") local Neck = waitForChild(Torso, "Neck") local Humanoid = waitForChild(Figure, "Humanoid")
Also, am I right that each local figure is a part, and in the "()" is (Part0, "Then Part1")?
No it's what ever is inside the brackets is the Child of your Object that the function is waiting for.
-- ObjectParent:WaitForChild(ChildOfTheParent) local Figure = script.Parent local Torso = Figure:waitForChild("Torso") local RightShoulder = Torso:waitForChild("Right Shoulder") local LeftShoulder = Torso:waitForChild("Left Shoulder") local RightHip = Torso:waitForChild("Right Hip") local LeftHip = Torso:waitForChild("Left Hip") local Neck = Torso:waitForChild("Neck") local Humanoid = Figure:waitForChild("Humanoid")
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