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Issue with loops and conditions?

Asked by 9 years ago
lobbymusic = script:WaitForChild("lobbymusic")
print("Got table 'Lobbymusic!'")
intermusic = script:WaitForChild("intermusic")
print("Got table 'intermusic!'")
local replicatedstorage = game:GetService("ReplicatedStorage")
print("Got replicatedstorage!")
local statustag = replicatedstorage:WaitForChild("statustag")
print("Got statustag!")
local electro = script.lobbymusic:WaitForChild("electro")
print("Got electro!")
local motivational = script:WaitForChild("motivational")
print("Got m1!")
local rogue = script:WaitForChild("rogue")
print("Got m2!")
local spyro = script.intermusic:WaitForChild("spyro")
print ("Got spyro!")
local playing = script:WaitForChild("musicplaying")
print("Got boolean 'Playing!'")
local type = script:WaitForChild("musictype")
print("Got string 'musictype!'")
lobbytable = lobbymusic:GetChildren()
print("Got children of table 'Lobbymusic!'")

while true do
    wait()
    if playing.Value == true then
        print("Music is already playing!")
        while true do
            wait()
            if statustag.Value == "Intermission" or statustag.Value == "Game in progress" or statustag.Value == "Loading map" then
                playing.Value = false
                playmusic:Stop()
                print("Stopped music.")
                break
            end
        end
    elseif playing.Value == false then
        if statustag.Value == "Error: Not enough players! Invite a friend to start playing!" or statustag.Value == "The game will start soon" and playing.Value == false then
            type.Value = "lobby"
            print("The music is switching to type 'lobby'")
            playing.Value = true
            playmusic = lobbytable[math.random(1,#lobbytable)]
            playmusic:Play()
            for vol = 0,0.6,0.05 do
                wait(0.2)
                playmusic.Volume = vol
            end
        if statustag.Value == "Intermission" and playing.Value == false then
            wait()
            type.Value = "intermusic"
            print("The music is switching to type 'intermission'")
            playing.Value = true
            playmusic = intermusic[math.random(1,#intermusic)]
            playmusic:Play()
            for vol = 0,0.6,0.05 do
                wait(0.2)
                playmusic.Volume = vol
            end
        end
        end
    end
end

The problem is that I've made a while true do loop in which it's constantly checking for certain conditions. The problem is that once the conditions are met, it continuously runs the code because the conditions are being recreated.

Basically when the value of playing is true and the value of statustag == "Intermission" then it runs that code.

I understand the problem but I do not know how to fix it, so help would be greatly appreciated. Thank you!

0
You do not need 2 Loops. woodengop 1134 — 9y

1 answer

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1
Answered by 9 years ago

This might work but I cannot test it without your project files

        while  statustag.Value ~= "Intermission" or statustag.Value ~= "Game in progress" or statustag.Value ~= "Loading map" do
        wait(0.2)

        end
                playing.Value = false
                playmusic:Stop()
                print("Stopped music.")
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