I'm making a nice, short, basic intro gui and I want to employ TweenSize. I have made many intro guis before, but theyve all used TweenPosition. This is my first time using size and I already have an issue. When I run it, the frames don't smoothly get bigger, as they all start with a size of {0, 0, 0, 0}. What it looks like on my screen, is that I may as well have altered transparency from 1 to 0,a s there is no animation, it suddenly appears. Any help would be great. Thanks!
wait(1) --// Variable Storage local lineOne = script.Parent.StepOne local lineTwoA = script.Parent.StepTwoA local lineTwoB = script.Parent.StepTwoB local lineThreeA = script.Parent.StepThreeA local lineThreeB = script.Parent.StepThreeB local text1 = script.Parent.Text1 local text2 = script.Parent.Text2 local text3 = script.Parent.Text3 local logo = script.Parent.Logo --// Logic lineOne:TweenSize(UDim2.new(0.15, 0, 0, 1), 'Out', 'Quint', 1) lineTwoA:TweenSize(UDim2.new(0, 1, 0.3, 0), 'Out', 'Quint', 1) lineTwoB:TweenSize(UDim2.new(0, 1, 0.3, 0), 'Out', 'Quint', 1) lineThreeA:TweenSize(UDim2.new(1, 0, 0, 1), 'Out', 'Quint', 1) lineThreeB:TweenSize(UDim2.new(1, 0, 0, 1), 'Out', 'Quint', 1)
Your script is fine, maybe try extending the float time, the fourth argument in the TweenSize method.. other than that then there's nothing that could be wrong unless your Sizes aren't accurate to what you're trying to accomplish.