Why won't the door move?
Output 15:22:03.117 - Workspace.Model.Script:34: bad argument #2 to '?' (Vector3 expected, got userdata) 15:22:03.118 - Script 'Workspace.Model.Script', Line 34 15:22:03.120 - Stack End
local O = script.Parent.Open local C = script.Parent.Close local D = script.Parent.Union opened = false function Door() if not opened then opened = true script.Parent.Cog1.Script.Disabled = false script.Parent.Cog2.Script.Disabled = false O.Sound:Play() O.Transparency = 1 C.Transparency = 0 wait(5) for i = 1, 4600, -0.01 do D.CFrame = Vector3.new(D.CFrame + CFrame.new(0,i,0)) wait(.01) end end if opened then script.Parent.Cog1.Script.Disabled = true script.Parent.Cog2.Script.Disabled = true C.Sound:Play() O.Transparency = 0 C.Transparency = 1 wait(5) for i = 1, 4600, 0.01 do D.CFrame = Vector3.new(D.CFrame + CFrame.new(0,i,0)) wait(.01) end end opened = false end script.Parent.Close.ClickDetector.MouseClick:connect(Door) script.Parent.Open.ClickDetector.MouseClick:connect(Door)
On line 34, you're trying to set a CFrame to a Vector3. Just remove the Vector3.new() that surrounds your CFrame and the code should work. Also, since you're only wanting to move the brick upwards, and don't need the rotation, you can just add a Vector3 to the CFrame. A Vector3 is just a position, whereas a CFrame contains both positions and rotation data, which you don't need here.
D.CFrame =D.CFrame + Vector3.new(0,i,0)