why doesnt my tool work in play mode but works in studio ?
bin = script.Parent
me = script.Parent.Parent.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
Run = game:GetService("RunService")
game:GetService("Chat"):Chat(me.Character.Head, "Chloro Balls!")
for i = 1, 100 do
randomer = math.random(-5,5)
randomer2 = math.random(-2,2)
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Lime green")
x.Size = Vector3.new(4, 4, 4)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Ball"
x.Name = me.Name
x.CanCollide = false
x.Transparency = 0.5
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*500
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame * CFrame.new(randomer, randomer2, -10)
game.Debris:AddItem(x, 6)
wait()
end
wait(8)
enabled = true
end
enabled = true
function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onS)