I was so stupid, I had 0 instead of false on line 17
model = script.Parent.Parent.Parent.Model -- Filepath of model to be built purchasePrice = 150 -- How much money this costs to purchase moneyIncrease = 0 -- How much MORE money they earn after purchase moneyInterval = 0 -- How much SHORTER the interval is between income after purchase buildMethod = "Appear" --[[ Appear: Parts appear at the same time in their original position Fade: Parts fade (1 by 1) from completely transparent to their original transparency. Fall: Parts fall (1 by 1) from the sky to their original position. --]] ------------------------------------------------------------------------------------------------- modelBackup = model:Clone() modelName = modelBackup.Name model:remove() db = false -- I had 0 here :l parts = {} function checkForParts(v) if v:IsA("BasePart") then table.insert(parts,v) else checkForParts(v) end end script.Parent.Touched:connect(function(hit) if db == false then db = true if game.Players:FindFirstChild(hit.Parent.Name) ~= nil and hit.Parent.Name == script.Parent.Parent.Parent.OwnerName.Value then stats = game.Players:FindFirstChild(hit.Parent.Name):FindFirstChild("leaderstats") if stats ~= nil then money = stats:FindFirstChild(game.Workspace.Leaderboard.MoneyName.Value) if money.Value >= purchasePrice then money.Value = money.Value-purchasePrice script.Parent.Parent.Parent.MoneyIncrease.Value = script.Parent.Parent.Parent.MoneyIncrease.Value+moneyIncrease script.Parent.Parent.Parent.MoneyInterval.Value = script.Parent.Parent.Parent.MoneyInterval.Value-moneyInterval modelBackup.Parent = script.Parent.Parent.Parent script.Parent.Parent.Name = "Building..." if modelBackup:IsA("BasePart") then table.insert(parts,modelBackup) for i,v in pairs(modelBackup:GetChildren()) do checkForParts(v) end model = parts[modelBackup] else for i,v in pairs(modelBackup:GetChildren()) do checkForParts(v) end model = Instance.new("Model",script.Parent.Parent.Parent) model.Name = modelName end if buildMethod ~= "Appear" and buildMethod ~= "Fade" and buildMethod ~= "Fall" then buildMethod = "Appear" end if buildMethod == "Appear" then for i = 1,#parts do parts[i].Parent = model end elseif buildMethod == "Fade" then for i = 1,#parts do transparency = parts[i].Transparency parts[i].Parent = model repeat parts[i].Transparency = parts[i].Transparency-0.05 wait() until parts[i].Transparency >= transparency-0.05 and parts[i].Transparency <= transparency+0.05 parts[i].Transparency = transparency end elseif buildMethod == "Fall" then for i = 1,#parts do parts[i].Parent = model end end script.Parent.Parent:remove() else oldName = script.Parent.Parent.Name script.Parent.Parent.Name = "You need "..purchasePrice-money.Value.." more "..game.Workspace.Leaderboard.MoneyName.Value.." to buy this!" wait(3) script.Parent.Parent.Name = oldName end end end db = false end end)