Why won't this script work on multiplayer servers?
The code below is in a regular script, placed inside an NPC. The script works perfectly in test mode on studio but doesn't work in a multiplayer server, even if I'm the only person in the game.
The animation is one that I've made myself and is on my account.
2 | Animation = Instance.new( "Animation" ) |
4 | animTrack = script.Parent.Humanoid:LoadAnimation(Animation) |
There are no errors on the developer panel either.
Could anyone tell me what I need to do fix this?
Thanks.