The code below is in a regular script, placed inside an NPC. The script works perfectly in test mode on studio but doesn't work in a multiplayer server, even if I'm the only person in the game.
The animation is one that I've made myself and is on my account.
wait(3) Animation = Instance.new("Animation") Animation.AnimationId = "http://www.roblox.com/Asset?ID=234539352" animTrack = script.Parent.Humanoid:LoadAnimation(Animation) animTrack:Play()
Could anyone tell me what I need to do fix this?
Thanks.
You're only allowed to call animations from LocalScripts, it'd work in a TestServer because a TestServer cannot tell the difference between Local and Global. Whereas Server testing does.
Try putting it in a LocalScript. The animation works in a regular script because it is a server, but in a Client, you'd need a LocalScript.