Is there a script to change a character into a part and back to their character, like in PropHunt? Thanks -WiseDumbledore
The easiest way of doing this is below. (Not the same way it is done in prop hunt, but it can work) MeshType list: MeshType Enum list
Paste the below code into a LocalScript placed in StarterGui
local Plr = game.Players.localPlayer local MeshName = 'CharMesh' repeat wait() until Plr.Character wait() local Char = Plr.Character function charToMesh(Type, Id, Tex, Size) -- string 'type'; string or number 'Id'; string or number 'Tex'; Vector3 'Size'; -- Remember, everything I say below about changing the Mesh properties, change them in the arguments when calling the function, not here local MeshType = Type -- MeshTypes = {'FileMesh'; 'Brick'; 'Cylinder';} (For more on MeshTypes, see link at top of post) local MeshId = Id -- Leave blank if you are not using a FileMesh, otherwise input the mesh Id (just the Id, not the website stuff) local Texture = Tex -- Leave blank if you are not using a FileMesh or don't want a texture, otherwise input the asset Id (just the Id, not the website stuff) local Scale = Size -- Scale it to your liking, (offline mode is the best way to get the scale right. Test>Play Solo) local Mesh = Instance.new('SpecialMesh') for _,v in pairs(Char:GetChildren()) do if v:IsA('BasePart') and v.Name ~= 'Torso' then v.Transparency = 1 if v.Name == 'Head' then v.face.Transparency = 1 end end end Mesh.Parent = Char.Torso Mesh.Name = MeshName Mesh.MeshType = MeshType if MeshType == 'FileMesh' then Mesh.MeshId = 'http://www.roblox.com/asset/?id='..MeshId if Texture ~= '' then Mesh.TextureId = 'http://www.roblox.com/asset/?id='..Texture end end Mesh.Scale = Scale end function meshToChar() for _,v in pairs(Char:GetChildren()) do if v:IsA('BasePart') then v.Transparency = 0 if v.Name == 'Head' then v.face.Transparency = 0 end end end if Char.Torso:FindFirstChild(MeshName) then Char.Torso[MeshName]:Destroy() end end
Example of calling charToMesh function:
charToMesh('FileMesh', '1594167', '', Vector3.new(4.5, 4.5, 4.5)
< Turns character into a giant grey teapot c:
Example of calling meshToChar function:
meshToChar()
< Just like that
Hope this helps c: