The Initial script I have is this. function x(hit)
if hit.Name == "Ball" then hit.Velocity = script.Parent.Parent.Parent.Head.CFrame.lookVector * math.floor((math.random() * 100) + 10) + Vector3.new (0,math.floor((math.random() * 179) + 95) ,0) end end script.Parent.Touched:connect(x)
I got a question though. I really want a more accurate script, is there anyone that can hit me up with some suggestions? Or if anyone can help me find a better script. This script really isn't realistic for roblox baseball and I would rather have a script where I could better implement the realistic power of a baseball game. The random script is just a random script. But theres no real fly balls or differentials between a deep fly ball and a grounder.