I'm trying to keep my mouse centered on the screen so I can make a third person view in my game. This doesn't work but yeah :P
mouse.Changed:connect(function() mouse.Y = 0 mouse.X = 0 end)
You can use UserInputService to do this:
game:GetService("UserInputService").MouseBehavior = Enum.MouseBehavior.LockCenter
There's actually a built-in way to get the players mouse, you'd need to make a local script and put it in StarterPack or StarterGui :
local Player = script.Parent.Parent local mouse = Player:GetMouse() function CenteredMouse() -- Code end -- Call the function