how can i make this so u can't move it or zoom in or out
repeat wait() until game.Players.LocalPlayer Player = script.Parent.Parent Character = Player.Character cam = Workspace.CurrentCamera campart1 = Workspace.campart:Clone() campart1.Parent = Character campart1.Position = Character.torso.Position cam.CameraType = "Attach" cam.CameraSubject = campart1 function cam () campart1.Rotation = Vector3.new(0, 0, 0) campart1.Position = Character.Torso.Position FieldOfView = 40 end game:GetService("RunService").RenderStepped:connect(cam)
to lock zooming in you can add this to a script
script.Parent = game.Players function onPlayerEntered(newPlayer) if newPlayer.ClassName == "Player" then newPlayer.CameraMode = "LockFirstPerson" end end game.Players.ChildAdded:connect(onPlayerEntered)
to lock zooming out you can add this to a new script
script.Parent = game.Players function onPlayerEntered(newPlayer) if newPlayer.ClassName == "Player" then newPlayer.CameraMode = "LockThirdPerson" end end game.Players.ChildAdded:connect(onPlayerEntered)
and to add a really good 2D script add a new script and name it TwoD and type this
function GetMass(object) local mass = 0 if pcall(function() return object:GetMass() end) then mass = object:GetMass() end for _,child in pairs(object:GetChildren()) do mass = mass + GetMass(child) end return mass end function onPlayerRespawned(newPlayer) wait() local torso = newPlayer.Character.Torso local bp = Instance.new("BodyPosition") bp.Name = "TwoD" bp.position = torso.Position bp.P = 1000000 bp.D = 1000 bp.maxForce = Vector3.new(0, 0, 1000000) bp.Parent = torso local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) bf.Parent = torso newPlayer.Character.Humanoid.WalkSpeed = 24 script.LocalScript:Clone().Parent = torso.Parent newPlayer.Character.DescendantAdded:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) newPlayer.Character.DescendantRemoving:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) end function onPlayerEntered(newPlayer) if newPlayer.Character then onPlayerRespawned(newPlayer) end newPlayer.Changed:connect(function (property) if (property == "Character") and newPlayer.Character then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
and add a local script into that script and type this
lockCamera = false distance = 30 height = 5 local torso = script.Parent.Torso local center = Instance.new("Part") center.Name = script.Parent.Name .. " Center" center.Transparency = 1 center.CanCollide = false center.Size = Vector3.new(1,1,1) center.Position = torso.Position center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1)) center.Parent = game.Workspace local bp = Instance.new("BodyPosition") bp.position = center.Position bp.maxForce = Vector3.new(1000000, 1000000, 1000000) bp.Parent = center local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(9e+005, 9e+005, 9e+005) bg.cframe = center.CFrame bg.Parent = center local cam = game.Workspace.CurrentCamera cam.CameraSubject = center cam.CameraType = Enum.CameraType.Attach while torso.Parent do wait() center.BodyPosition.position = torso.Position if lockCamera then cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z)) end end center:Remove()
hope this helps :)