Trying to make this so it unanchors the vehicle so it doesn't mess up the welds. But how would I do so?
script.Parent.Parent.Name = "CarRegen" local everything = {} local names = {} local children = game.ServerStorage:children() local debounce = false for i = 1,#children do if (children[i].Name == "Car") then table.insert(everything, children[i]:clone()) table.insert(names, children[i].Name) end end function regen() for i = 1,#everything do local new_thing = everything[i]:clone() new_thing.Parent = game.Workspace.CarRegen new_thing:makeJoints() end end script.Parent.ClickDetector.MouseClick:connect(function(p) if not debounce then regen() end end)
I don't know if this will completely work, I think it will.
script.Parent.Parent.Name = "CarRegen" local everything = {} local names = {} local children = game.ServerStorage:children() local debounce = false local ChangeColor = true -- true = changes colors; false = doesn't change colors. local NameOfPartsToColor = "ChangeColor" --This is where the name of the parts you want to change colors goes. for i = 1,#children do if (children[i].Name == "Car") then table.insert(everything, children[i]:clone()) table.insert(names, children[i].Name) end end function unanchor(Model) local ThingsToUnanchor = Model:GetChildren() for i = 1, #ThingsToUnanchor do if (ThingsToUnanchor[i]:IsA("Part")) then ThingsToUnanchor[i].Anchored = false elseif (ThingsToUnanchor[i]:IsA("Model")) then local TTU = ThingsToUnanchor[i]:GetChildren() for i = 1, #TTU do if (TTU[i]:IsA("Part")) then TTU[i].Anchored = false end end end end end function ColorCar(Model) if ChangeColor then local ThingsToColor = Model:GetChildren() local Color = BrickColor.random() for i = 1, #ThingsToColor do if (ThingsToColor[i].Name == NameOfPartsToColor) then ThingsToColor[i].BrickColor = Color end end end end function regen() for i = 1,#everything do local new_thing = everything[i]:clone() new_thing.Parent = game.Workspace.CarRegen new_thing:makeJoints() unanchor(new_thing) ColorCar(new_thing) end end script.Parent.ClickDetector.MouseClick:connect(function() if not debounce then regen() end end)