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ROBLOX Animations VS. Scripting Animations?

Asked by 9 years ago

This is pretty much a question. It relates to scripting.

Why do people still use scripting animations even when ROBLOX animations are out? Is there a con? I have been trying to think of a con of ROBLOX animations but I can't seem to find any. Can someone help me and give me insight on this? This is valuable insight that I need. I'm curious.

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Roblox supplies default animations that are good for most games, but if you want your own personal touch, you can use Roblox's animation editor plugin to create custom animations. Perci1 4988 — 9y
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I know that, but people actually SCRIPT the animations. My question is why do they do this when there's already a plugin out to do it? Is it preference or is there something more to it? Arithmeticity 167 — 9y
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All people do is script the animations to run when they want them to. There really is no way to 'script' animations as you put it, although I suppose you could use some fancy welds. Perci1 4988 — 9y
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So are you saying that everyone uses the animation system that ROBLOX offers and then scripts them to run when they want them to? Arithmeticity 167 — 9y
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Yes. Even Roblox itself uses the system. ZeptixBlade 215 — 9y
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What about Phantom Forces? Apparently that game uses a very smooth animations system. But what do they use? Do they use ROBLOX animations system or what? I was told that they use scripted animations systems? Please help. Arithmeticity 167 — 9y
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yes there is a way to script animations Percil. You use a loop and tweak the CFrame of the shoulders and hips. I prefer this method because quite frankly i haven't learned the roblox animation plugin yet . I also like the ease of being able to change my animation on the fly and get to see my entire script, because most of the time, an animation isn't the only part of the script. LevelKap 114 — 9y
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@Level: Which animations system is faster, efficient, and more reliable? Scripted or ROBLOX Animations System? Arithmeticity 167 — 9y
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CFrame really isn't a good solution. It's glitchy, inefficient, and hard to make work right. I doubt anyone could script Roblox's dancing animations with CFrame. Most guns use welds to hold the arms in a fixed position, and that's fine, but if you want complex movement use roblox animations. Perci1 4988 — 9y
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People Use Scripting Animations In Situations For Example If They Are Making Something Designed For An SB You Cannot Simply Make An Animation Using Roblox's System, Because It Wont Show In The SB Place If You Use That, Which Is Why People Resort To Scripting Animations Thegrimdeathzombie 40 — 7y

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Answered by
neoG457 315 Moderation Voter
9 years ago

Sorry to use an answer but the comments bar disappeared. I would say ROBLOX animations Editor is faster and easier to use once you know how to use it within a script. Scripting an animation using CFrame is time consuming and because the lines to do so are so long, its hard to find errors however with the ROBLOX Animation Editor you can simply add your Animation ID and edit it quickly if you're not satisfied also you can decide priorities over other animations for example, if you wanted an animation to stop for an animation of a higher priority all you need to do is change it in the list.

Below is just an example of how to use it in script

local po = game.Players.LocalPlayer

        local Release = Instance.new("Animation")
    Release.AnimationId = "http://www.roblox.com/Asset?ID=227773697"
local animTrack = po.Character.Humanoid:LoadAnimation(Release)
        animTrack:Play()

Unfortunately you can only use the animations you make.

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But most FPS's that I know don't use the ROBLOX animations system still. Reason 2 Die is an exception. Do you know any FPS's that uses ROBLOX's animations system so that I can take a look? Arithmeticity 167 — 9y
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No I dont but I can see why they do most fps only require animations with hands and thats rather faster than the whole body neoG457 315 — 9y
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