This is pretty much a question. It relates to scripting.
Why do people still use scripting animations even when ROBLOX animations are out? Is there a con? I have been trying to think of a con of ROBLOX animations but I can't seem to find any. Can someone help me and give me insight on this? This is valuable insight that I need. I'm curious.
Sorry to use an answer but the comments bar disappeared. I would say ROBLOX animations Editor is faster and easier to use once you know how to use it within a script. Scripting an animation using CFrame is time consuming and because the lines to do so are so long, its hard to find errors however with the ROBLOX Animation Editor you can simply add your Animation ID and edit it quickly if you're not satisfied also you can decide priorities over other animations for example, if you wanted an animation to stop for an animation of a higher priority all you need to do is change it in the list.
Below is just an example of how to use it in script
local po = game.Players.LocalPlayer local Release = Instance.new("Animation") Release.AnimationId = "http://www.roblox.com/Asset?ID=227773697" local animTrack = po.Character.Humanoid:LoadAnimation(Release) animTrack:Play()
Unfortunately you can only use the animations you make.