-- MADE BY ROBLOX111666 Player = game.Player.LocalPlayer Spawn = game.Workspace.SpawnLocation BlackScreen = script.Parent.BlackScreen TeleportButton = script.Parent.TeleportButton HasPressedTeleport = false function MouseEnterTeleportButton() TeleportButton. FontSize = "Size36" TeleportButtton.BackgroundColor3 = Coulor3.new(255, 1, 4) end function MouseLeftTeleportButton() TeleportButton.FontSize = "Size24" TeleportButton.BackgroundColor3 = Color3.new(1,1,1) end function TeleportButton() if HasPressedTeleport --false then BlackScreen.Transparency = 1 wait (0.1) BlackScreen.Transparency = 0.9 wait (0.1) BlackScreen.Transparency = 0.8 wait (0.1) BlackScreen.Transparency = 0.7 wait (0.1) BlackScreen.Transparency = 0.6 wait (0.1) BlackScreen.Transparency = 0.5 wait (0.1) BlackScreen.Transparency = 0.4 wait (0.1) BlackScreen.Transparency = 0.3 wait (0.1) BlackScreen.Transparency = 0.2 wait (0.1) BlackScreen.Transparency = 0.1 wait (0.1) BlackScreen.Transparency = 0 wait (0.1) Player.Character:MoveTo(Spawn.Position) wait(0.1) BlackScreen.Transparency = 0 wait (0.1) BlackScreen.Transparency = 0.1 wait (0.1) BlackScreen.Transparency = 0.2 wait (0.1) BlackScreen.Transparency = 0.3 wait (0.1) BlackScreen.Transparency = 0.4 wait (0.1) BlackScreen.Transparency = 0.5 wait (0.1) BlackScreen.Transparency = 0.6 wait (0.1) BlackScreen.Transparency = 0.7 wait (0.1) BlackScreen.Transparency = 0.8 wait (0.1) BlackScreen.Transparency = 0.9 wait (0.1) BlackScreen.Transparency = 1 wait (0.1 end end TeleportButton.MouseEnter:connect(MouseEnterTeleportButton) TeleportButton.MouseLeave:connect (MouseLeftTeleportButton) TeleportButton.MouseButton1Down:conect(TeleportPlayer)
You Made A Typo On Line 10
TeleportButtton.BackgroundColor3 = Coulor3.new(255, 1, 4)
Spelt Color Wrong
TeleportButtton.BackgroundColor3 = Color3.new(255, 1, 4)
You have a typo on line 72
And not sure if this is necessary, but on line 9, you put 2 spaces instead of one.
And you have to put another parenthesis on line 67
If I'm understanding this correctly, you shouldn't use:
player.Character:MoveTo()
but rather:
player.Character.Torso.CFrame = Spawn.Position
I'm not sure, though. I used it a looooong time ago.