local OnButton = script.Parent; --Wherever your actual button is local partWithForce = game.Workspace.biglift.up; OnButton.ClickDetector.MouseClick:connect(function() local force = Vector3.new(0,210000,0); --Replace with your force partWithForce.BodyForce.force = force--This will turn the force back on end)
as soon as I model it with something else it doesn't work or if there is two of the scripts in one workspace it work work either I need multiple