local Lighting = game.Lighting
if game.Workspace.Guy.Humanoid.Health <= 99 then
game.Workspace.Guy.Humanoid:EquipTool(Lighting.LinkedSword)
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 25 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end
while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
end
Putting the code in a code block for anyone who wants to solve it...
local Lighting = game.Lighting if game.Workspace.Guy.Humanoid.Health <= 99 then game.Workspace.Guy.Humanoid:EquipTool(Lighting.LinkedSword) local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 25 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end end