Code: For the Character.Torso, It didn't work.
Mouse = game.Players.LocalPlayer:GetMouse() Player = game.Players.LocalPlayer Character = Player.Character Torso = Character.Torso Part = game.Workspace.Part Part.Anchored = true Mouse.KeyDown:connect(function(key) key = key:lower() if key == "f" then for i = 1, 10 do wait(0.000000001) Part.Size = Part.Size + Vector3.new(1,1,1) Part.Position = Part.Position + Vector3.new(0,2,0) end while true do wait(0.00001) Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0.5,0.5) end end end) Mouse.KeyDown:connect(function(key) key = key:lower() if key == "g" then for i = 1,10 do wait(0.000000001) Part.Size = Part.Size - Vector3.new(1,1,1) Part.Position = Part.Position - Vector3.new(0,1,0) end end end) Mouse.KeyDown:connect(function(key) key = key:lower() if key == "e" then local fire = Instance.new("Fire",Part) fire.Size = 50 fire.Heat = 50 end end) Mouse.KeyDown:connect(function(key) key = key:lower() if key == "t" then local Bv = Instance.new("BodyVelocity") Bv.Parent = Part Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) Bv.velocity = Character.Torso.CFrame.lookVector * 100 end end)
Mouse = game.Players.LocalPlayer:GetMouse() 02 Player = game.Players.LocalPlayer 03 Character = Player.Character 04 Torso = Character.Torso 05 Part = game.Workspace.Part 06 Part.Anchored = true 07
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Mouse.KeyDown:connect(function(key)
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key = key:lower()
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if key == "f" then
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for i = 1, 10 do
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wait(0.000000001)
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Part.Size = Part.Size + Vector3.new(1,1,1)
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Part.Position = Part.Position = Vector3.new(0,2,0)
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19 end 20 while true do 21 wait(0.00001) 22 Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(0.5,0.5,0.5) 23
24 end 25
26 end 27 end) 28 Mouse.KeyDown:connect(function(key) 29 key = key:lower() 30 if key == "g" then 31 for i = 1,10 do 32 wait(0.000000001) 33 Part.Size = Part.Size - Vector3.new(1,1,1) 34 Part.Position = Part.Position - Vector3.new(0,1,0) 35
36 end 37 end 38
39 end) 40
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42 Mouse.KeyDown=connect(function(key) 43 key = key:lower() 44 if key == "e" then 45 local fire = Instance.new("Fire",Part) 46 fire.Size = 50 47 fire.Heat = 50 48
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51 end 52 end)