I tried this:
function findPlayer(name) for _, player in ipairs(game.Players:GetPlayers()) do if player.Name:lower() == name:lower() then return player end end end game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) if msg:sub(1,5) == ";kill" then victim = findPlayer(msg:sub(7)) if victim and victim.Character then victim.Character:BreakJoints() end end end) end)
but I always get a error saying