trying to have it lift things up when I click on the on button and off when clicked off? REALLY NEW TO SCRIPTING):
Well, considering that it doesn't have an enabled option I would recommend doing this
local OffButton = script.Parent; --Variable to reference the button local partWithForce = game.Workspace.WhereEverItIs; --Replace with where you part actually is OffButton.ClickDetector.MouseClick:connect(function() partWithForce.BodyForce.force = Vector3.new(0,0,0); --This will turn the force off end)
And if you want to turn it back on
local OnButton = script.Parent; --Wherever your actual button is local partWithForce = game.Workspace.WhereEverItIs; OnButton.ClickDetector.MouseClick:connect(function() local force = Vector3.new(PUT, NUMBERS, HERE); --Replace with your force partWithForce.BodyForce.force = force--This will turn the force back on end)