How do you create Motor6d Animations...?
I've seen many scripts where there not using the animation editor or animation class. There making their character animations with motor6d and I don't know how they are succeeding in doing this.
For example in some scripts the arms are animating the legs and arms in running and if they jump the arms perfectly align to do a jump rather then begind disturbed by the previous angle performed with the arms when there running so.
the arm would be like ...
tilted this way. \ then they'd jump and when they jump the arms perfectly align for jump. |
Download the Moon Animator Suite from the roblox library to make your animation's KeyframeSequence.
Export it and save it to ROBLOX
[for action movements (sword lunge, etc)] After that all you need to do is get the ID of the exported KeyframeSequence, shove it in a Animation instance, load the animation into a humanoid object with the function :LoadAnimation() and :Play() it.
newanim = humanoid:LoadAnimation(<animation instance reference>):Play()
[to replace default animations] click here