Start by getting a reference to the BodyForce
Instance that you want to manipulate.
--Examples bodyForce = workspace.Something.YouBodyForce bodyForce = script.Parent.MainBodyForce bodyForce = Instance.new("BodyForce", script.Parent) --Etc...
You'll need a boolean value to track whether the force should be enabled or disabled:
switch = false
You'll also need a variable to store the desired force.
desiredForce = bodyForce.force --assuming that you've already set a force
In a LocalScript
, get a reference to the Player
's Mouse
Instance by calling the method GetMouse()
on the LocalPlayer
:
mouse = game.Players.LocalPlayer:GetMouse()
Then, you'll need to connect a function to either the Button1Down
or the Button2Down
event:
mouse.Button1Down:connect(function() switch = not switch --flip the switch if switch then --Enabled bodyForce.force = desiredForce --set the force to desired for when enabled else --disabled bodyForce.force = 0 --set the force to 0 when disabled end end)
All together:
bodyForce = --path to your BodyForce instance switch = false desiredForce - bodyForce.force mouse = game.Players.LocalPlayer:GetMouse() mouse.Button1Down:connect(function() switch = not switch if switch then bodyForce.force = desiredForce else --disabled bodyForce.force = 0 end end)
Also, make sure to check out the scripting Tutorials
section on the Official ROBLOX Wiki, as well as pages that are related to this question such as PlayerMouse
and BodyForce
.
You're new to the Scripting Helpers forum (Welcome!) and so I'll give you some advice. In future, try and give more detail to your questions, such as describing specifically what it is that you don't understand, telling us what you've tried so far, adding code that you've tried writing, referencing a tutorial that you read but couldn't understand, etc... this makes it easier to answer your questions, and so you'll be more likely to get a relevant answer sooner.
Make sure you up-vote/approve answers that were helpful to you, as this shows that you respect and appreciate the time that people spend writing them. I hope this helps and if you have any further questions, don't hesitate to ask. (But always try and figure it out on your own first! ;)