So basically what I wanted to happen was when this "Zombie"'s health is to 0, the zombie will update a set score of how many zombies have been killed, but it wont update :/ ?
wait(5) if script.Parent.Zombie.Health ~= 0 then game.Workspace.ZombieKill.Value = game.Workspace.ZombeKill.Value + 1 script.Parent:remove() end
Well for one you need to use a Loop so that is keeps checking, unless this is a bit of the script
while true do wait(1) if script.Parent.Zombie.Health == 0 then game.Workspace.ZombieKill.Value = game.Workspace.ZombeKill.Value + 1 break end end
Try this and ~= 0 so then you're telling it to see if heath is NOT 0 so it won't fire OnDeath I recomend using the OnDeath
wiki.roblox.com/index.php?title=API:Class/Humanoid/Died