How can I trace an AnimationTrack while it is looping?
I have this animation loop that starts when a tool is equipped, and I want to break out of the loop when the tool is unequipped. How can I return the AnimationTrack so that I am able to use the Stop() function on it? Currently I switch out the tool holding anim in the character by changing the animationId, but I can not find the loop again.
^ I know this was a terrible description of my problem, but I hope you understand the question and are able to help me (:
Thanks!