What is the code for debounce and how does it work?
debounce works to prevent a script from doing the same thing repeatedly if you only want it to happen once.
for example if you want a function to execute when a character's Right leg touches a brick, the ROBLOX engine will usually interpret the contact multiple times, thus the function is also executed many times. Debouncing isn't that complicated and just sorta acts like a switch to prevent the function from re-executing while it's running.
Here's an example:
local Pressed = false -- this is a local variable Workspace.Button.Touched:connect(function(hit) if not Pressed then Pressed = true print("Touched") wait(1) YourFunction() -- executes whatever you want Pressed = false end end)
Now during the 1 second wait that the "Pressed" variable is true, if the Button is touched again within that timeperiod, it will prevent the function from double-executing.
Hope this helped :)