No errors that are shown in studio, however does not produce a minimap....
scale = 1 / 50 local representation = Instance.new("Model") representation.Parent = game.Workspace representation.Archivable = true representation.Name = "Minimap" function makeRepresentation(obj, cf, name) if not obj.Archivable then return end if (obj.className == "UnionOperation") then local rep = Instance.new("Part") rep.Size = obj.Size * scale rep.Transparency = obj.Transparency rep.Reflectance = obj.Reflectance rep.BrickColor = obj.brickColor rep.Anchored = false rep.Locked = false rep.TopSurface = Enum.SurfaceType.Smooth rep.BottomSurface = Enum.SurfaceType.Smooth rep.Name = name local mesh = Instance.new("SpecialMesh") mesh.Scale = obj.Size * scale / rep.Size local objMesh = nil if objMesh ~= nil then mesh:Remove() mesh = objMesh:Clone() if (objMesh.className == "SpecialMesh") and (objMesh.MeshType == Enum.MeshType.FileMesh) then mesh.Scale = objMesh.Scale * scale else mesh.Scale = objMesh.Scale * obj.Size * scale / rep.Size end end mesh.Parent = rep rep.CFrame = cf:toWorldSpace(obj.CFrame + obj.Position * (scale - 1)) rep.Parent = representation end end local _, t = wait() print("Making a mini-map...") makeRepresentation(game.Workspace, CFrame.new(0, 1.2, 0), "Workspace") local _2, t2 = wait() print("Mini-map is done! Time taken: " .. t2 - t .. " seconds.")