I was trying to make something that could restrict or enhance how high a player could jump,but i am not really sure how i would allow them to jump higher or lower. Help?
I was also wondering how i could use the Changed function to only respond to a certain value being changed like
game.Workspace.Part.Color.Changed:connect(function()
if you only know the answer to one question i will be happy to hear it.
@ Question #2
To check what value was changed during the changed event you do
game.Workspace.Part.Changed:connect(function(property) if property == "BrickColor" then print("Brick color changed!") end end)
For a little more explanation (not by much) go look at this documentation