How could it be so if more than two people have a certain BoolValue (Playing) true then the game starts.
if #PlayersTable >= 2 and (checking if more than two players have a true value) then
One way that you could achieve this is by iterating through the Players service, finding out who has their BoolValue (Playing) set to true, add them to a table and then have a function return the table for you to use.
E.g.
function GetPlayers() local Playing = {} for _, Player in pairs(game.Players:GetPlayers()) do if Player:FindFirstChild("Playing") and Player.Playing.Value then Playing[#Playing +1] = Player end end return Playing end local Playing = GetPlayers() if #Playing >= 2 then print("More than two players have set their Playing BoolValue to true!") for _, Player in pairs(Playing) do if Player.Character then Player.Character:MoveTo(Vector3.new(0, 200, 0)) end end end
You could also use the table being returned by the 'GetPlayers' function to teleport the users, etcetera, without the need of iterating through the entire Players service again. An example of this can be found between lines 14 and 18.
If you need anything explained further, just leave a comment to this reply.