I'm using Model:SetPrimaryPartCFrame()
to have a model constantly move around by using CFrame values, but after a short amount of time all of the model's parts start to slowly drift apart. Does anybody know why this happens and how to fix it?
i=0 speed=0.0005 model=game.Workspace.Model while true do wait() i=i+1 model.PrimaryPart=model.Primary model:SetPrimaryPartCFrame(((planet.CFrame)*(CFrame.fromEulerAnglesXYZ(0, i*speed, 0))*(CFrame.new(0, 0, 100)))) end